Difference between revisions of "Render Window"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Dbbolton
m
 
imported>Qazaaq
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
The Render Window is the panel in which you manipulate the 3d spaces in the game. If you are running the Creation Kit for the first time it will be on the right hand side as seen in the image below.
[[Category:Editor Reference]]
[[Category:Editor Interface]]
The '''Render Window''' is the panel in which you manipulate the 3d spaces in the game. If you are running the Creation Kit for the first time it will be on the right hand side as seen in the image below.


[[image:Renderwindow01.jpg|center|800px|The Render Window]]
The Render Window is initially blank until you have loaded a [[Cell]] or [[Worldspace]] that you are going to manipulate. Cells can be selected in the [[Cell View]] panel. Objects can be dragged into the Render Window from the [[Object Window]], creating a [[Reference]] of that object in the cell that can now be manipulated.


The Render Window is initial blank until you have loaded a [[Cell]] or [[Worldspace]] that you are going to manipulate. Cells can be selected in the [[Cell View]] panel. Objects can be dragged into the Render Window from the [[Object Window]], creating a [[Reference]] of that object in the cell that can now be manipulated.
=Editor Window=
[[File:Editor RenderWindow.png|800px|The Render Window]]
*More information on the basics of the Render Window can be found in the '''[[Tutorials]]''' section.
 
*The '''[[Creation Kit Keyboard Mapping]]''' page has a list of all the controls and a printable quick sheet.
==Camera Navigation==
*Mouse Wheel - Zoom Camera
*Shift + Mouse - Rotate Camera
*Spacebar + Mouse or Middle Mouse Button + Mouse - Move Camera sideways
 
==Context Menu==
*'''Layers'''
**'''Hide Selected Layers:'''
**'''Hide Unselected Layers:'''
**'''Select All in Same Layers:'''
**'''Make Selected Layer Active:'''
**'''Add Selection to Active Layer:'''
**'''Show All Layers:'''
**'''Freeze Unselected Layers:'''
**'''Unfreeze All Layers:'''
**'''Select All Loaded References in Active Layers:'''
**'''Create New Layer From Selection:'''
**'''Group Selected Layers:'''
*'''Edit:'''
*'''Copy:'''
*'''Cut:'''
*'''Paste:'''
*'''Paste in place:'''
*'''Duplicate:'''
*'''Select Enable State Children:'''
*'''Select All Linked Refs:'''
*'''Group references:'''
*'''Create pack-in:'''
*'''Fragment static collection:'''
*'''LOD'''
**'''Auto-Assign LOD Filenames:'''
**'''Specify LOD Meshes:'''
**'''Generate LOD Land Texture'''
***'''This LOD Quad:'''
***'''This Cell:'''
*'''Edit Regions Here:'''
*'''Render Window Properties:'''
 
==See Also==
*[[:Category:Editor_Interface|Editor Interface Category]]
*[[Creation Kit Keyboard Mapping]]

Latest revision as of 00:40, 18 July 2016

The Render Window is the panel in which you manipulate the 3d spaces in the game. If you are running the Creation Kit for the first time it will be on the right hand side as seen in the image below.

The Render Window is initially blank until you have loaded a Cell or Worldspace that you are going to manipulate. Cells can be selected in the Cell View panel. Objects can be dragged into the Render Window from the Object Window, creating a Reference of that object in the cell that can now be manipulated.

Editor Window[edit | edit source]

The Render Window

Camera Navigation[edit | edit source]

  • Mouse Wheel - Zoom Camera
  • Shift + Mouse - Rotate Camera
  • Spacebar + Mouse or Middle Mouse Button + Mouse - Move Camera sideways

Context Menu[edit | edit source]

  • Layers
    • Hide Selected Layers:
    • Hide Unselected Layers:
    • Select All in Same Layers:
    • Make Selected Layer Active:
    • Add Selection to Active Layer:
    • Show All Layers:
    • Freeze Unselected Layers:
    • Unfreeze All Layers:
    • Select All Loaded References in Active Layers:
    • Create New Layer From Selection:
    • Group Selected Layers:
  • Edit:
  • Copy:
  • Cut:
  • Paste:
  • Paste in place:
  • Duplicate:
  • Select Enable State Children:
  • Select All Linked Refs:
  • Group references:
  • Create pack-in:
  • Fragment static collection:
  • LOD
    • Auto-Assign LOD Filenames:
    • Specify LOD Meshes:
    • Generate LOD Land Texture
      • This LOD Quad:
      • This Cell:
  • Edit Regions Here:
  • Render Window Properties:

See Also[edit | edit source]