Difference between revisions of "WaterType"
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imported>Qazaaq (added property descriptions) |
imported>Qazaaq (added property templates) |
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{{Incomplete Articles}} | |||
'''Type:''' <code>WATR</code> | |||
<BR/> | |||
'''Papyrus:''' [[WaterType Script]] | '''Papyrus:''' [[WaterType Script]] | ||
WaterType [[ | [[WaterType]]s [[Object]]s are found in the [[Object Window]] under the [[WorldData Category]]. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:WaterType Editor.png]] | [[File:WaterType Editor.png]] | ||
* | *{{Editor:Property:ID}} | ||
* | *{{Editor:Property:Name}} | ||
* | *{{Editor:Property:Spell|property=Consume Spell}} Applied when this [[WaterType]] is consumed by an [[Actor]]. | ||
* | *{{Editor:Property:Spell|property=Contact Spell}} Applied when this [[WaterType]] comes in contact with an [[Actor]]. | ||
*{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This applied when the player is under the water. | |||
== Fog Properties== | |||
== Physical Properties== | |||
== Specular Properties== | |||
== Noise Properties== | |||
== Silt Properties== | |||
== See Also == | == See Also == | ||
*[[Activator]] | *[[Activator]] | ||
*[[WorldData Category]] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category: | [[Category:Object Classes]] | ||
[[Category:WorldData]] | [[Category:WorldData]] |
Revision as of 23:28, 16 December 2018
Template:Incomplete Articles
Type: WATR
Papyrus: WaterType Script
WaterTypes Objects are found in the Object Window under the WorldData Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Consume Spell: The Spell to use. Applied when this WaterType is consumed by an Actor.
- Contact Spell: The Spell to use. Applied when this WaterType comes in contact with an Actor.
- Imagespace Mod: The ImageSpace Modifier to use. This applied when the player is under the water.