Difference between revisions of "Container"

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== Editor Dialog ==
== Editor Dialog ==
[[File:Container_Editor.png|700px|thumb]]
[[File:Container Editor.png|700px|thumb]]
*'''ID:''' Unique identifier for this form.
*'''ID:''' Unique identifier for this form.
*'''Name:''' The name as it will appear in-game.
*'''Name:''' The name as it will appear in-game.

Revision as of 12:06, 20 April 2017

Papyrus: Container Script

A container is a type of object that holds a collection of items.

Editor Dialog

Container Editor.png
  • ID: Unique identifier for this form.
  • Name: The name as it will appear in-game.
  • Weight:
  • Encumbrance:
  • Random Anim Start:
  • Obstacle: If this container dynamically cuts navmesh.
  • Respawns: If this container respawns/resets with the Cell.
  • Show Owner:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructible.

NavMesh Generation Import Option

Sets how the object interacts with navmesh generation.

  • Collision Geometry: Generated Navmesh will test against the collision of the object.
  • Bounding Box: Generated Navmesh will test against the bounding box of the object.
  • Filter: Generated Navmesh will ignore the object completely.
  • Ground: Generated Navmesh will treat the object like it is part of the ground.

Sounds

  • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
  • Open: Selects the sound that plays when opened.
  • Close: Selects the sound that plays when closed.
  • Forced Loc Ref Type:
  • Native Terminal: Select the Terminal linked to this container.

Keywords

Lists all the Keywords that will be associated with this container.

Contains Only

A drop down of Formlists. Items in the Formlist are allowed in the container. Items that aren't are refused.

Item List

Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.

  • Object: Editor ID of the object to add to the container.
  • Count: Quantity of the particular object found in the container.
  • Health %:
  • Owner: Each item in the container can belong to an NPC or Faction.
    • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
    • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
    • Global Variable: Not used.
    • Required Rank: The minimum faction rank necessary to act as an owner of this object.
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
    • Preview Level: Sets the character level for the preview.

Papyrus Scripts

A list of all the Papyrus scripts attached to this object.

Actor Values

List of Actor Values that will be associated with this container.

  • Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
  • Amount: Current value of this actor value?

See Also