Difference between revisions of "MiscComponent Struct - MiscObject"
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imported>Qazaaq (Added details and code examples.) |
imported>Qazaaq (Slight change to description.) |
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{{Template:Papyrus:RequiredF4SE|version=0.4.2}} | {{Template:Papyrus:RequiredF4SE|version=0.4.2}} | ||
A structure that holds information about the ''[[Template:Editor:Property:Component Data|Component Data]]'' of a [[MiscItem]]. This includes a [[Component]] and a number designating the quantity. | |||
== Syntax == | == Syntax == | ||
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Scriptname Example extends ScriptObject | Scriptname Example extends ScriptObject | ||
import MiscObject | import MiscObject | ||
Group Components | Group Components | ||
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Event OnInit() | Event OnInit() | ||
{An array of miscellaneous components} | {An array of miscellaneous components} | ||
MiscComponent[] components = new MiscComponent[0] | |||
MiscComponent leather = new MiscComponent | MiscComponent leather = new MiscComponent | ||
leather.Object = c_Leather | leather.Object = c_Leather | ||
leather.Count = 1 | leather.Count = 1 | ||
components.Add(leather) | |||
MiscComponent plastic = new MiscComponent | MiscComponent plastic = new MiscComponent | ||
plastic.Object = c_Plastic | plastic.Object = c_Plastic | ||
plastic.Count = | plastic.Count = 2 | ||
components.Add(plastic) | |||
MiscComponent steel = new MiscComponent | MiscComponent steel = new MiscComponent | ||
steel.Object = c_Steel | steel.Object = c_Steel | ||
steel.Count = | steel.Count = 3 | ||
components.Add(steel) | |||
int index = 0 | int index = 0 | ||
While (index < | While (index < components.Length) | ||
Debug.Trace("("+index+" of "+ | Debug.Trace("("+index+" of "+components.Length+") There is "+components[index].Count+" of the '"+components[index].Object+"' component") | ||
index += 1 | index += 1 | ||
EndWhile | EndWhile | ||
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*[[MiscItem]] | *[[MiscItem]] | ||
*[[Component]] | *[[Component]] | ||
*[[GetMiscComponents - MiscObject]] | |||
*[[SetMiscComponents - MiscObject]] | |||
Revision as of 17:11, 2 December 2018
F4SE Member of: MiscObject Script
Requires F4SE version 0.4.2 or higher.
A structure that holds information about the Component Data of a MiscItem. This includes a Component and a number designating the quantity.
Syntax
Struct MiscComponent
Component Object
int Count
EndStruct
Members
- Object: The Component to use.
- Count: The quantity of this component.
Examples
; Trace miscellaneous 'c_Gold' component
MiscObject:MiscComponent gold = new MiscObject:MiscComponent
gold.Object = c_Gold
gold.Count = 100
Debug.Trace("There is "+gold.Count+" of the '"+gold.Object+"' component")
Scriptname Example extends ScriptObject
import MiscObject
Group Components
Component Property c_Leather Auto Const Mandatory
Component Property c_Plastic Auto Const Mandatory
Component Property c_Steel Auto Const Mandatory
EndGroup
Event OnInit()
{An array of miscellaneous components}
MiscComponent[] components = new MiscComponent[0]
MiscComponent leather = new MiscComponent
leather.Object = c_Leather
leather.Count = 1
components.Add(leather)
MiscComponent plastic = new MiscComponent
plastic.Object = c_Plastic
plastic.Count = 2
components.Add(plastic)
MiscComponent steel = new MiscComponent
steel.Object = c_Steel
steel.Count = 3
components.Add(steel)
int index = 0
While (index < components.Length)
Debug.Trace("("+index+" of "+components.Length+") There is "+components[index].Count+" of the '"+components[index].Object+"' component")
index += 1
EndWhile
EndEvent