Difference between revisions of "WaterType"
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imported>Qazaaq (added property templates) |
imported>Qazaaq (fixed tempates) |
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{{Incomplete | {{Incomplete Article}} | ||
'''Type:''' <code>WATR</code> | '''Type:''' <code>WATR</code> | ||
<BR/> | <BR/> | ||
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*{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This applied when the player is under the water. | *{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This applied when the player is under the water. | ||
== Fog Properties== | === Fog Properties === | ||
== Physical Properties== | === Physical Properties === | ||
== Specular Properties== | === Specular Properties === | ||
== Noise Properties== | === Noise Properties === | ||
== Silt Properties== | === Silt Properties === | ||
== See Also == | == See Also == |
Revision as of 23:38, 16 December 2018
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Type: WATR
Papyrus: WaterType Script
WaterTypes Objects are found in the Object Window under the WorldData Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Consume Spell: The Spell to use. Applied when this WaterType is consumed by an Actor.
- Contact Spell: The Spell to use. Applied when this WaterType comes in contact with an Actor.
- Imagespace Mod: The ImageSpace Modifier to use. This applied when the player is under the water.