WaterType

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Type: WATR
Papyrus: WaterType Script

WaterTypes Objects are found in the Object Window under the WorldData Category.

Editor Dialog

WaterType Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Consume Spell: The Spell to use. Applied when this WaterType is consumed by an Actor.
  • Contact Spell: The Spell to use. Applied when this WaterType comes in contact with an Actor.
  • Imagespace Mod: The ImageSpace Modifier to use. This is applied when the player is under the water.

Fog Properties

Physical Properties

Specular Properties

Noise Properties

Silt Properties

See Also