Difference between revisions of "Furniture"

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(Added object type code.)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Papyrus:''' [[Flora Script]]
'''Type:''' <code>FURN</code>
<BR/>
'''Papyrus:''' [[Furniture Script]], [[ObjectReference Script]]


All furniture objects can be used by actors. In general, this means objects like chairs and beds.
All furniture objects can be used by [[Actor|Actors]]. In general, this means objects like chairs and beds.


==Editor Dialog==
== Editor Dialog ==
[[File:Furniture_Editor.png]]
[[File:Furniture_Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Name:''' The name as it will appear in-game.
*{{Template:Editor:Property:Name}}
*'''Model:''' Displays the 3D [[Model File]] for this object.
*{{Template:Editor:Property:Model}}
**'''Edit:''' Chooses the model.
**'''Edit:''' Chooses the model.
*'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
*'''Marker Model:''' In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
**'''Edit:''' Chooses the model.
**'''Edit:''' Chooses the model.
*'''Add Destruction Data:''' Sets the damage states if an object is destructible.
*{{Template:Editor:Property:Add Destruction Data}}
*'''Flags'''
*'''Flags'''
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Random Anim Start:''' If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.  
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by player
**'''Child Can Use:''' Can be used by child NPCs.
**'''Child Can Use:''' Can be used by child NPCs
**'''Is Perch:''' Can be used as a perch marker for dragons
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.  
**'''Is Marker:''' Determines whether or not the 3D for the object is loaded in game.  
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture
**'''Disables Activation:'''
**'''Disables Activation:''' ( function unknown )
**'''Use Static Avoid Node:'''
**'''Interaction Keyword:''' Determines who can use this based on keywords
**'''Must Exit To Talk:'''  NPC cannot talk from this object and will leave it when greeted by [[Player]].
**'''Is Perch:''' Can be used as a perch marker for dragons.
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture.
**'''Play Anim When Full:'''
**'''Allow Awake Sound:'''
*'''Workbench Data'''
*'''Workbench Data'''
**'''Bench Type:''' The type of crafting menu to open
**'''Bench Type:''' The type of crafting menu to open.
**'''Uses Skill:''' The type of skill used in the crafting
**'''Uses Skill:''' The type of skill used in the crafting. {{Template:Editor:PropertyObsolete}}
*'''Native Terminal:'''
*'''Native Terminal:'''
*'''Active Markers'''
*'''Active Markers'''
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**'''Collect From 3D:'''  
**'''Collect From 3D:'''  
**'''Object Template:'''  
**'''Object Template:'''  
*'''Papyrus Scripts:''' A list of [[Papyrus]] scripts attached to this object.
*{{Template:Editor:Property:Papyrus Script}}
**'''Add:''' Adds a papyrus script to this object.
*{{Template:Editor:Property:Conditions|property=Interaction Conditions}}
**'''Remove:''' Removes the selected papyrus script from this object.
**'''Properties:''' Shows the papyrus property editor for the selected script.
*'''Interaction Conditions:'''
**'''<<:'''
**'''>>:'''
**'''New:'''
*'''Idles:'''
*'''Idles:'''
**'''Anim Event:'''
**'''Anim Event:'''
**'''Enter With Weapon Drawn:'''
**'''Enter With Weapon Drawn:'''
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems.
*{{Template:Editor:Property:Keywords}}
*'''Actor Values:'''
*'''Actor Values'''
**'''Actor Value:'''
**{{Template:Editor:Property:Actor Value}}
**'''Amount:'''
**'''Amount:'''
*'''Has Container:'''
*'''Has Container:'''
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*'''Forced Loc Ref Type:'''
*'''Forced Loc Ref Type:'''
*'''Activate Text Override:'''
*'''Activate Text Override:'''
*'''Preview Transform:'''
*{{Template:Editor:Property:Preview Transform}}


== See Also ==
== See Also ==
*[[Terminal]]
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]

Latest revision as of 01:27, 23 February 2023

Type: FURN
Papyrus: Furniture Script, ObjectReference Script

All furniture objects can be used by Actors. In general, this means objects like chairs and beds.

Editor Dialog[edit | edit source]

Furniture Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Model: The 3D Model File that will be used when this object is placed in the game world.
    • Edit: Chooses the model.
  • Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
    • Edit: Chooses the model.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
  • Flags
    • Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
    • Child Can Use: Can be used by child NPCs.
    • Is Marker: Determines whether or not the 3D for the object is loaded in game.
    • Disables Activation:
    • Use Static Avoid Node:
    • Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by Player.
    • Is Perch: Can be used as a perch marker for dragons.
    • Ignored By Sandbox: NPCs on sandbox packages will not use this furniture.
    • Play Anim When Full:
    • Allow Awake Sound:
  • Workbench Data
    • Bench Type: The type of crafting menu to open.
    • Uses Skill: The type of skill used in the crafting. This property is depreciated, obsolete, or does not appear to be used by the game.
  • Native Terminal:
  • Active Markers
    • Marker:
    • Marker Keyword:
    • Marker Position/Orientation
      • X:
      • Y:
      • Z:
      • Rot:
    • Marker Available Entry Types
      • Front:
      • Rear:
      • Right:
      • Left:
      • Other:
  • Mod Data
    • Attach Parent Slots:
    • Collect From 3D:
    • Object Template:
  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.
  • Interaction Conditions: The Conditions must be met.
  • Idles:
    • Anim Event:
    • Enter With Weapon Drawn:
  • Keywords: A list of Keywords that signal information to other Game Systems.
  • Actor Values
  • Has Container:
  • Associated Form:
  • Drinking Water Type:
  • Forced Loc Ref Type:
  • Activate Text Override:
  • Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.

See Also[edit | edit source]