Difference between revisions of "Furniture"
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imported>Qazaaq (added property templates) |
Scrivener07 (talk | contribs) (Added object type code.) |
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[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:WorldObjects]] | |||
'''Type:''' <code>FURN</code> | |||
<BR/> | |||
'''Papyrus:''' [[Furniture Script]], [[ObjectReference Script]] | '''Papyrus:''' [[Furniture Script]], [[ObjectReference Script]] | ||
All furniture objects can be used by | All furniture objects can be used by [[Actor|Actors]]. In general, this means objects like chairs and beds. | ||
== Editor Dialog == | == Editor Dialog == | ||
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**'''Disables Activation:''' | **'''Disables Activation:''' | ||
**'''Use Static Avoid Node:''' | **'''Use Static Avoid Node:''' | ||
**'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by | **'''Must Exit To Talk:''' NPC cannot talk from this object and will leave it when greeted by [[Player]]. | ||
**'''Is Perch:''' Can be used as a perch marker for dragons. | **'''Is Perch:''' Can be used as a perch marker for dragons. | ||
**'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture. | **'''Ignored By Sandbox:''' NPCs on sandbox packages will not use this furniture. | ||
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**'''Object Template:''' | **'''Object Template:''' | ||
*{{Template:Editor:Property:Papyrus Script}} | *{{Template:Editor:Property:Papyrus Script}} | ||
*{{Template:Editor:Property:Conditions|property=Interaction Conditions}} | *{{Template:Editor:Property:Conditions|property=Interaction Conditions}} | ||
*'''Idles:''' | *'''Idles:''' | ||
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*[[Terminal]] | *[[Terminal]] | ||
*[[:Category:WorldObjects|WorldObjects Category]] | *[[:Category:WorldObjects|WorldObjects Category]] | ||
Latest revision as of 01:27, 23 February 2023
Type: FURN
Papyrus: Furniture Script, ObjectReference Script
All furniture objects can be used by Actors. In general, this means objects like chairs and beds.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Edit: Chooses the model.
- Marker Model: In the Creation Kit, this model will be displayed in place of the default models used to indicate furniture markers.
- Edit: Chooses the model.
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
- Flags
- Random Anim Start: If checked, this object kicks off its idle animation at a random start time. This is so you can put a couple of the same animated activators in a scene and they won't be animating in synch.
- Child Can Use: Can be used by child NPCs.
- Is Marker: Determines whether or not the 3D for the object is loaded in game.
- Disables Activation:
- Use Static Avoid Node:
- Must Exit To Talk: NPC cannot talk from this object and will leave it when greeted by Player.
- Is Perch: Can be used as a perch marker for dragons.
- Ignored By Sandbox: NPCs on sandbox packages will not use this furniture.
- Play Anim When Full:
- Allow Awake Sound:
- Workbench Data
- Bench Type: The type of crafting menu to open.
- Uses Skill: The type of skill used in the crafting. This property is depreciated, obsolete, or does not appear to be used by the game.
- Native Terminal:
- Active Markers
- Marker:
- Marker Keyword:
- Marker Position/Orientation
- X:
- Y:
- Z:
- Rot:
- Marker Available Entry Types
- Front:
- Rear:
- Right:
- Left:
- Other:
- Mod Data
- Attach Parent Slots:
- Collect From 3D:
- Object Template:
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Interaction Conditions: The Conditions must be met.
- Idles:
- Anim Event:
- Enter With Weapon Drawn:
- Keywords: A list of Keywords that signal information to other Game Systems.
- Actor Values
- Actor Value: The Actor Value to use.
- Amount:
- Has Container:
- Associated Form:
- Drinking Water Type:
- Forced Loc Ref Type:
- Activate Text Override:
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.