Difference between revisions of "WaterType"

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{{Incomplete Articles}}
{{Incomplete Article}}
'''Type:''' <code>WATR</code>
'''Type:''' <code>WATR</code>
<BR/>
<BR/>
'''Papyrus:''' [[WaterType Script]]
'''Papyrus:''' [[WaterType Script]]


[[WaterType]]s [[Object]]s are found in the [[Object Window]] under the [[WorldData Category]].
[[WaterType]] [[Object]]s are found in the [[Object Window]] under the [[WorldData Category]].


== Editor Dialog ==
== Editor Dialog ==
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*{{Editor:Property:Spell|property=Consume Spell}} Applied when this [[WaterType]] is consumed by an [[Actor]].
*{{Editor:Property:Spell|property=Consume Spell}} Applied when this [[WaterType]] is consumed by an [[Actor]].
*{{Editor:Property:Spell|property=Contact Spell}} Applied when this [[WaterType]] comes in contact with an [[Actor]].
*{{Editor:Property:Spell|property=Contact Spell}} Applied when this [[WaterType]] comes in contact with an [[Actor]].
*{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This applied when the player is under the water.
*{{Editor:Property:ImageSpace Modifier|property=Imagespace Mod}} This is applied when the player is under the water.


== Fog Properties==
=== Fog Properties ===
== Physical Properties==
=== Physical Properties ===
== Specular Properties==
=== Specular Properties ===
== Noise Properties==
=== Noise Properties ===
== Silt Properties==
=== Silt Properties ===


== See Also ==
== See Also ==

Latest revision as of 00:44, 17 December 2018

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Type: WATR
Papyrus: WaterType Script

WaterType Objects are found in the Object Window under the WorldData Category.

Editor Dialog[edit | edit source]

WaterType Editor.png

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Consume Spell: The Spell to use. Applied when this WaterType is consumed by an Actor.
  • Contact Spell: The Spell to use. Applied when this WaterType comes in contact with an Actor.
  • Imagespace Mod: The ImageSpace Modifier to use. This is applied when the player is under the water.

Fog Properties[edit | edit source]

Physical Properties[edit | edit source]

Specular Properties[edit | edit source]

Noise Properties[edit | edit source]

Silt Properties[edit | edit source]

See Also[edit | edit source]