ChangeAnimArchetype - Actor

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Member of: Actor Script

Adds the specified AnimArchetype keyword to this actor.

Syntax[edit | edit source]

bool Function ChangeAnimArchetype(keyword apKeyword = none) native

Parameters[edit | edit source]

  • apKeyword: The AnimArchetype keyword to add to this actor.
    • Default: none

Return Value[edit | edit source]

True on success.

Examples[edit | edit source]

; Adds the AnimArchetypeConfident keyword to the actor
ActorToChange.ChangeAnimArchetype(AnimArchetypeConfident)
; Removes any existing AnimArchetype keyword from the actor (sets actor back to 'Neutral')
ActorToChange.ChangeAnimArchetype()


Notes[edit | edit source]

Core Archetypes:

  • AnimArchtypeConfident (0x00022E49)
  • AnimArchtypeDepressed (0x0003D292)
  • AnimArchtypeElderly (0x00075B80)
  • AnimArchtypeFastWalk (0x001C0BFB)
  • AnimArchtypeFriendly (0x0003D290)
  • AnimArchtypeIrritated (0x00024593)
  • AnimArchtypeNervous (0x0003D28F)
  • AnimArchtypePlayer (0x0006B508)
  • AnimArchtypeScared (0x0005F763)
  • AnimArchtypeShocked (0x00160494)

See Also[edit | edit source]