Difference between revisions of "DefaultObject"

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=Overview=
Sometimes, the core game engine needs to be able to use a form for something; however, Bethesda (and modders) still want to be able to create, edit, delete, etc., that form in the Creation Kit. In these situations, the game can define ''default objects'', which can be made to point at forms in the CK. Think of it as the game literally asking for something to use.
Sometimes, the core game engine needs to be able to use a form for something; however, Bethesda (and modders) still want to be able to create, edit, delete, etc., that form in the Creation Kit. In these situations, the game can define ''default objects'', which can be made to point at forms in the CK. Think of it as the game literally asking for something to use.
[[File:DefaultObject_Editor.png]]


== Editor Dialog ==
== Editor Dialog ==
[[File:DefaultObject_Editor.png|right]]
*'''ID:''' The editor ID of the default object form. This cannot be changed, because default objects are defined by the executable (i.e. Fallout4.exe).
*'''ID:''' The editor ID of the default object form. This cannot be changed, because default objects are defined by the executable (i.e. Fallout4.exe).
*'''Object:''' The form used for this default object.
*'''Object:''' The form used for this default object.
*'''Description:''' A description of what this default object will be used for. This description cannot be changed.
*'''Description:''' A description of what this default object will be used for. This description cannot be changed.
{{ClearFloats}}


== Notes ==
== Notes ==
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