Difference between revisions of "DefaultObject"

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22 bytes added ,  08:12, 18 October 2017
added f4se script
imported>Hitbts
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[[Category:Editor Reference]]
'''Papyrus:''' [[DefaultObject Script]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
'''Papyrus:''' None


Sometimes, the core game engine needs to be able to use a form for something; however, Bethesda (and modders) still want to be able to create, edit, delete, etc., that form in the Creation Kit. In these situations, the game can define ''default objects'', which can be made to point at forms in the CK. Think of it as the game literally asking for something to use.
Sometimes, the core game engine needs to be able to use a form for something; however, Bethesda (and modders) still want to be able to create, edit, delete, etc., that form in the Creation Kit. In these situations, the game can define ''default objects'', which can be made to point at forms in the CK. Think of it as the game literally asking for something to use.
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== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Miscellaneous]]
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