Difference between revisions of "Global"

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Globals are usually created for use in conditions. Though conditions are capable of inspecting values in other systems, like conditional Papyrus properties, it's often better to keep things separate so that they can be edited independently.
Globals are usually created for use in conditions. Though conditions are capable of inspecting values in other systems, like conditional Papyrus properties, it's often better to keep things separate so that they can be edited independently.
[[File:Global_Editor.png]]


== Editor Dialog ==
== Editor Dialog ==
[[File:Global_Editor.png|right]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''Value:''' The initial value of this global, when the game first starts (or the mod is first installed).
*'''Value:''' The initial value of this global, when the game first starts (or the mod is first installed).
*'''Constant:''' If this box is checked, the game will not allow the global's value to change. The global's value will still be written to save files, but that value will not be used if the global is flagged as constant when the save file is loaded. This is useful when updating a global that is meant to represent a predefined value.
*'''Constant:''' If this box is checked, the game will not allow the global's value to change. The global's value will still be written to save files, but that value will not be used if the global is flagged as constant when the save file is loaded. This is useful when updating a global that is meant to represent a predefined value.
{{ClearFloats}}


== See Also ==
== See Also ==
*[[:Category:Miscellaneous|Miscellaneous Category]]
*[[:Category:Miscellaneous|Miscellaneous Category]]
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