Difference between revisions of "Global"
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'''Type:''' <code>GLOB</code> | |||
<BR/> | |||
'''Papyrus:''' [[GlobalVariable Script]] | '''Papyrus:''' [[GlobalVariable Script]] | ||
A Global is a numeric variable that can be referenced from all over the game, including in [[ | A [[Global]] is a numeric variable that can be referenced from all over the game, including in [[Conditions]] and [[Papyrus]]. Globals can represent predefined values, such as Dogmeat's attack ranges or how much of the game's introduction to skip (pictured); or they can be used to keep track of things that change over the course of the game, such as how long it's been since Cait has used chems. (No, really.) | ||
Globals are usually created for use in | Globals are usually created for use in [[Conditions]]. Though conditions are capable of inspecting values in other systems, like conditional Papyrus properties, it's often better to keep things separate so that they can be edited independently. | ||
== Editor Dialog == | == Editor Dialog == | ||
[[File:Global_Editor.png|right]] | [[File:Global_Editor.png|right]] | ||
* | *{{Template:Editor:Property:ID}} | ||
*'''Value:''' The initial value of this global | *'''Value:''' The initial value of this global when the game first starts or the mod is first installed. | ||
*'''Constant:''' If this box is checked | *'''Constant:''' If this box is checked the game will not allow the global's value to change. The global's value will still be written to save files, but that value will not be used if the global is flagged as constant when the save file is loaded. This is useful when updating a global that is meant to represent a predefined value. | ||
{{ClearFloats}} | {{ClearFloats}} | ||
== See Also == | == See Also == | ||
*[[Conditions]] | |||
*[[:Category:Miscellaneous|Miscellaneous Category]] | *[[:Category:Miscellaneous|Miscellaneous Category]] | ||
[[Category:Editor Reference]] | |||
[[Category:Object Classes]] | |||
[[Category:Miscellaneous]] |