Difference between revisions of "Container"
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'''Type:''' <code>CONT</code> | |||
<BR/> | |||
'''Papyrus:''' [[Container Script]] | |||
A [[Container]] is a type of object that holds a collection of items. | |||
The Container [[object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | |||
== Editor Dialog == | |||
[[File:Container Editor.png|700px|thumb]] | |||
*{{Template:Editor:Property:ID}} | |||
*{{Template:Editor:Property:Name}} | |||
*{{Template:Editor:Property:Weight}} | |||
*'''Encumbrance:''' | |||
*'''Random Anim Start:''' | |||
*'''Obstacle:''' If this container dynamically cuts navmesh. | |||
*'''Respawns:''' If this container respawns/resets with the [[Cell]]. | |||
*'''Show Owner:''' | |||
*{{Template:Editor:Property:Model}} | |||
**'''Edit:''' Chooses the model for this object. | |||
*{{Template:Editor:Property:Add Destruction Data}} | |||
==NavMesh Generation Import Option== | |||
Sets how the object interacts with navmesh generation. | |||
*'''Collision Geometry:''' Generated Navmesh will test against the collision of the object. | |||
*'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object. | |||
*'''Filter:''' Generated Navmesh will ignore the object completely. | |||
*'''Ground:''' Generated Navmesh will treat the object like it is part of the ground. | |||
==Sounds== | |||
*'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation. | |||
*'''Open:''' Selects the sound that plays when opened. | |||
*'''Close:''' Selects the sound that plays when closed. | |||
*'''Forced Loc Ref Type:''' | |||
*'''Native Terminal:''' Select the [[Terminal]] linked to this container. | |||
== Keywords == | |||
{{Template:Editor:Property:Keywords}} | |||
These will be associated with this container. | |||
== Contains Only == | |||
A drop down of [[FormList|Formlists]]. Items in the Formlist are allowed in the container. Items that aren't are refused. | |||
==Item List== | |||
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below. | |||
*'''Object:''' Editor ID of the object to add to the container. | |||
*'''Count:''' Quantity of the particular object found in the container. | |||
*'''Health %:''' | |||
*'''Owner:''' Each item in the container can belong to an NPC or Faction. | |||
**'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC. | |||
**'''Faction:''' The specific [[Faction]] that owns the object. Stealing the object is considered an act of aggression against the faction. | |||
**'''Global Variable:''' Not used. | |||
**'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object. | |||
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items. | |||
**'''Preview Level:''' Sets the character level for the preview. | |||
==Papyrus Scripts== | |||
* {{Template:Editor:Property:Scripts}} | |||
==Actor Values== | |||
*{{Template:Editor:Property:Actor_Values}} These will be associated with this container. | |||
**'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this. | |||
**'''Amount:''' Displays the value chosen for the actor value, which can also be used to change the value. | |||
== See Also == | |||
*[[ContainerMenu]] | |||
*[[:Category:WorldObjects|WorldObjects Category]] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object Classes]] | |||
[[Category:WorldObjects]] |
Latest revision as of 01:21, 8 March 2020
Type: CONT
Papyrus: Container Script
A Container is a type of object that holds a collection of items. The Container object is found within the Object Window under the Miscellaneous Category.
Editor Dialog[edit | edit source]
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Weight: The weight of this object which represents how heavy it is.
- Encumbrance:
- Random Anim Start:
- Obstacle: If this container dynamically cuts navmesh.
- Respawns: If this container respawns/resets with the Cell.
- Show Owner:
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Edit: Chooses the model for this object.
- Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.
[edit | edit source]
Sets how the object interacts with navmesh generation.
- Collision Geometry: Generated Navmesh will test against the collision of the object.
- Bounding Box: Generated Navmesh will test against the bounding box of the object.
- Filter: Generated Navmesh will ignore the object completely.
- Ground: Generated Navmesh will treat the object like it is part of the ground.
Sounds[edit | edit source]
- Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
- Open: Selects the sound that plays when opened.
- Close: Selects the sound that plays when closed.
- Forced Loc Ref Type:
- Native Terminal: Select the Terminal linked to this container.
Keywords[edit | edit source]
Keywords: A list of Keywords that signal information to other Game Systems. These will be associated with this container.
Contains Only[edit | edit source]
A drop down of Formlists. Items in the Formlist are allowed in the container. Items that aren't are refused.
Item List[edit | edit source]
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.
- Object: Editor ID of the object to add to the container.
- Count: Quantity of the particular object found in the container.
- Health %:
- Owner: Each item in the container can belong to an NPC or Faction.
- NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
- Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
- Global Variable: Not used.
- Required Rank: The minimum faction rank necessary to act as an owner of this object.
- Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
- Preview Level: Sets the character level for the preview.
Papyrus Scripts[edit | edit source]
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
Actor Values[edit | edit source]
- Actor Values: A list of Actor Values to use. These will be associated with this container.
- Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
- Amount: Displays the value chosen for the actor value, which can also be used to change the value.