Difference between revisions of "Container"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
(Changed image tag to file tag)
imported>Qazaaq
(added templates and links)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''Type:''' <code>CONT</code>
<BR/>
'''Papyrus:''' [[Container Script]]
'''Papyrus:''' [[Container Script]]


A container is a type of object that holds a collection of items.  
A [[Container]] is a type of object that holds a collection of items.
The Container [[object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]].


== Editor Dialog ==
== Editor Dialog ==
[[File:Container_Editor.png|700px|thumb]]
[[File:Container Editor.png|700px|thumb]]
*'''ID:''' Unique identifier for this form.
*{{Template:Editor:Property:ID}}
*'''Name:''' The name as it will appear in-game.
*{{Template:Editor:Property:Name}}
*'''Weight:'''
*{{Template:Editor:Property:Weight}}
*'''Encumbrance:'''  
*'''Encumbrance:'''  
*'''Random Anim Start:'''  
*'''Random Anim Start:'''  
Line 13: Line 16:
*'''Respawns:''' If this container respawns/resets with the [[Cell]].
*'''Respawns:''' If this container respawns/resets with the [[Cell]].
*'''Show Owner:'''  
*'''Show Owner:'''  
*'''Model:''' Displays the model for this object.
*{{Template:Editor:Property:Model}}
**'''Edit:''' Chooses the model for this object.
**'''Edit:''' Chooses the model for this object.
*'''Add Destruction Data:''' Sets the damage states if an object is destructible.
*{{Template:Editor:Property:Add Destruction Data}}


==NavMesh Generation Import Option==
==NavMesh Generation Import Option==
Line 33: Line 36:


== Keywords ==
== Keywords ==
Lists all the [[Keyword|Keywords]] that will be associated with this container.
{{Template:Editor:Property:Keywords}}
These will be associated with this container.


== Contains Only ==
== Contains Only ==
Line 52: Line 56:


==Papyrus Scripts==
==Papyrus Scripts==
A list of all the [[Papyrus]] scripts attached to this object.
* {{Template:Editor:Property:Scripts}}


==Actor Values==
==Actor Values==
List of [[Actor Value|Actor Values]] that will be associated with this container.
*{{Template:Editor:Property:Actor_Values}} These will be associated with this container.
*'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
**'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
*'''Amount:''' Current value of this actor value?
**'''Amount:''' Displays the value chosen for the actor value, which can also be used to change the value.


== See Also ==
== See Also ==
*[[ContainerMenu]]
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]


[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]

Latest revision as of 01:21, 8 March 2020

Type: CONT
Papyrus: Container Script

A Container is a type of object that holds a collection of items. The Container object is found within the Object Window under the Miscellaneous Category.

Editor Dialog[edit | edit source]

Container Editor.png
  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Weight: The weight of this object which represents how heavy it is.
  • Encumbrance:
  • Random Anim Start:
  • Obstacle: If this container dynamically cuts navmesh.
  • Respawns: If this container respawns/resets with the Cell.
  • Show Owner:
  • Model: The 3D Model File that will be used when this object is placed in the game world.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Allows you to configure the objects destruction data with the Destructible Object Data editor.

NavMesh Generation Import Option[edit | edit source]

Sets how the object interacts with navmesh generation.

  • Collision Geometry: Generated Navmesh will test against the collision of the object.
  • Bounding Box: Generated Navmesh will test against the bounding box of the object.
  • Filter: Generated Navmesh will ignore the object completely.
  • Ground: Generated Navmesh will treat the object like it is part of the ground.

Sounds[edit | edit source]

  • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
  • Open: Selects the sound that plays when opened.
  • Close: Selects the sound that plays when closed.
  • Forced Loc Ref Type:
  • Native Terminal: Select the Terminal linked to this container.

Keywords[edit | edit source]

Keywords: A list of Keywords that signal information to other Game Systems. These will be associated with this container.

Contains Only[edit | edit source]

A drop down of Formlists. Items in the Formlist are allowed in the container. Items that aren't are refused.

Item List[edit | edit source]

Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.

  • Object: Editor ID of the object to add to the container.
  • Count: Quantity of the particular object found in the container.
  • Health %:
  • Owner: Each item in the container can belong to an NPC or Faction.
    • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
    • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
    • Global Variable: Not used.
    • Required Rank: The minimum faction rank necessary to act as an owner of this object.
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
    • Preview Level: Sets the character level for the preview.

Papyrus Scripts[edit | edit source]

  • Scripts: Papyrus scripts may be added, removed, and their properties edited.
    • Add: Adds a papyrus script to this object.
    • Remove: Removes the selected papyrus script from this object.
    • Properties: Shows the papyrus property editor for the selected script.

Actor Values[edit | edit source]

  • Actor Values: A list of Actor Values to use. These will be associated with this container.
    • Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
    • Amount: Displays the value chosen for the actor value, which can also be used to change the value.

See Also[edit | edit source]