WorldSpace

Type: WRLD
Papyrus: WorldSpace Script

A WorldSpace is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace. Most of the exterior is in the Commonwealth worldspace, but there are other worldspaces used in Fallout 4. Worldspaces can share landscape with a Parent worldspace or they can use an entirely different landscape. WorldSpace Objects can be viewed and edited from the main toolbar by navigating to World -> World Spaces....

Editor DialogEdit

 

  • EditorID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. The Editor ID is displayed on the World Space list.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
  • Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.
  • Output Cell Ref Counts: Outputs information to a TSV Text File. The information will provide the number of References within each Cell associated with this WorldSpace. This may be useful for analysis or debugging.
  • Sharable Data: The following fields are only available if this object has a Parent Worldspace.
    • Use LOD Data: If checked, LOD Data is enabled for this WorldSpace.
      • LOD Water Height: Elevation that LOD water appears.
      • LOD Water Type: The WaterType to use.
    • Use Water Data: If checked, specified IS data will be enabled for this WorldSpace.
    • Use Climate Data: If checked, the specified climate data will be enabled for this WorldSpace.
    • Use Map Data: The world map Texture File for this WorldSpace.
      • Map Image: Select the DDS file to use.
      • Usable Dimensions: Set the limits of the playable area of this WorldSpace. The area is defined from the North West corner, to South East corner.
        • X: The North West corner dimension.
        • Y: The South East corner dimension.
      • Cell Coordinates:
        • NW Cell X:
        • NW Cell Y:
        • SE Cell X:
        • SE Cell Y:
      • Use Land Data: If checked, land data will be enabled for this WorldSpace.
        • Default Land Height: Specifies land elevation value.
        • Default Water Height: Specifies default water elevation value.
    • Distant LOD Multiplier:
  • Canopy Shadow: This property is depreciated, obsolete, or does not appear to be used by the game.
  • No LOD Water: Disable LOD water for WorldSpaces where there is no water or where the view is restricted.
  • No Landscape: Disables landscape in this WorldSpace.
  • No Sky: Disables the sky for WorldSpaces that are interiors.
  • No Grass: Disables grass in the WorldSpace.
  • Can't Fast Travel From Here: No Fast Travel is allowed from this WorldSpace.
  • Can't Wait: No Waiting is allowed from this WorldSpace.
  • Player Followers Can't Warp Here: Follower Actors will not be allowed to Warp into this WorldSpace when following the player.
  • Music: The default Music Type used in this WorldSpace.
  • Encounter Zone: Specify an Encounter Zone for the entire WorldSpace.
  • Location: Specify a Location for the entire WorldSpace.
  • Interior Lighting: The lighting template to apply to this WorldSpace.
  • HD LOD Diffuse: A DDS Texture File to use as the LOD Diffuse Map.
  • HD LOD Normal: A DDS Texture File to use as the LOD Normal Map.
  • Small World: Mark this as a small WorldSpace. This speeds up certain processing for smaller WorldSpaces.
  • Fixed Dimensions: Limits the size of the WorldSpace.
  • Center Cell:
    • X:
    • Y:
  • World Map Offset Data: The offset of the location for the Parent's world map. These are used to line up the map marker with where the WorldSpace would be on the world map.
    • Hide Map Markers:
    • Cell X Offset:
    • Cell Y Offset:
    • Cell Z Offset:
    • World Map Scale:
  • World Default Level Data:
    • Import:
    • Export:

Context MenuEdit

 

See AlsoEdit