Search results

Jump to navigation Jump to search
  • An integer is a [[Papyrus]] data type which holds a whole number. [[Category:Data Types]]
    133 bytes (19 words) - 15:08, 2 September 2019
  • However, references also hold some data that is unique to the reference. ...: it's unique for each reference, and is not stored with the base object's data in the [[Object Window]].
    1 KB (195 words) - 22:59, 9 December 2018
  • Gets the ''[[Template:Editor:Property:Component Data|Component Data]]'' for this [[MiscItem]] as an array of [[MiscComponent Struct - MiscObjec ; Count how many different types of components are used
    2 KB (235 words) - 20:29, 2 December 2018
  • *{{Template:Editor:Property:Add Destruction Data}} *'''Workbench Data'''
    2 KB (364 words) - 01:27, 23 February 2023
  • === Game Data === *'''Zoom Data:'''
    4 KB (563 words) - 13:18, 30 September 2018
  • *'''Track Type:''' There are three kinds of track types for music tracks. ...refix or the mod file name rather than use the default directory. Example: Data\Sound\Music\MyCoolModPrefix\_shared\Explore_01.wav
    1 KB (201 words) - 13:56, 8 February 2024
  • ...or form is an item that characters can equip and wear. Armor forms contain data for the item's gameplay effects and for the way it looks when dropped in th *'''Block Bash Impact Data Set:'''
    5 KB (790 words) - 09:48, 10 June 2020
  • * '''Projectile Type:''' There are several Projectile types to choose from. ** '''Missile:''' These Projectile types travel in a straight line.
    5 KB (730 words) - 11:15, 8 February 2024
  • === Quest Data === [[File:Quest Data Editor.png|thumb|right|800px]]
    9 KB (1,413 words) - 19:19, 15 July 2020
  • #*Point "output=" at your "Data\Scripts" folder ==Build Types==
    10 KB (1,700 words) - 10:12, 18 August 2019
  • ...Sound Descriptors define all sounds in the game. There are three different types, Standard, Compound, and AutoWeapon. **'''Play:''' Plays sound as long as a WAV file is in the data folder.
    5 KB (733 words) - 14:10, 8 February 2024
  • **'''Clear Affected Cells for PreCombine data:''' ...now be selected so you can place the object correctly. Note, only certain types of objects can be dragged into the world.
    3 KB (443 words) - 02:20, 29 March 2018
  • ...the list to add/remove entries. Modify entries using the Object Modifier Data panel to the right. ...color, etc.). Entries in this list are edited using the "Property Modifier Data" panel in the third column. To add a new one, right-click in the list and c
    10 KB (1,658 words) - 18:16, 5 March 2024
  • # In the <code>Data\Scripts</code> directory, there is a ZIP archive named Base.zip. You should have the following folders in the <code>Data\Scripts</code> directory:
    20 KB (3,182 words) - 01:47, 7 June 2016
  • ...Reference#Function Header|function header]], but does not allow for return types or allow for the "Global" flag. ...ction Reference#Parameters|function parameter list]], but should match the data that the game will send to the event.
    4 KB (533 words) - 12:30, 20 April 2017
  • ...l]] system allows multiple developers to work simultaneously on a single [[Data File]]. ...sharing folders, editing [[Initialization File]]s, and creating a master [[Data File]].
    15 KB (2,503 words) - 01:47, 31 August 2019
  • *{{Template:Editor:Property:Add Destruction Data}} **'''Marker Available Entry Types:'''
    5 KB (756 words) - 03:18, 23 February 2023
  • ...Rules determine the name of a single naming instance of one of four target types when an [[Object Mod]] is applied to that target type. *'''Use Property Data:''' {{Template:Editor:PropertyObsolete}} ''This includes the Target, Op, an
    18 KB (2,526 words) - 14:25, 8 May 2020
  • ...have '''[[Function Reference|Functions]]''' that can be used to get at the data they have in them from the masterfile or that is saved in them at run time. ...basic ways to set properties. Assigning values in a script, and assigning data to a property in the editor.
    36 KB (5,836 words) - 05:00, 12 February 2017
  • ...From left to right, the Actor's Base Data, the Tabbed groups of modifiable data, and the right-side Preview window. The bottom of the form has checkboxes t == Base Data ==
    28 KB (4,373 words) - 23:42, 13 October 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)