Category:Tutorials

From the Fallout4 CreationKit Wiki
Revision as of 19:16, 9 December 2018 by imported>Qazaaq
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Welcome to the Creation Kit tutorial hub. Get started with the Creation Kit and browse topics here. The Skyrim Creation Kit Tutorials also have information useful for modding Fallout 4. Notice, that there are some changes to the new Creation Kit for Fallout 4. Be sure to check out the New Editor Features and Differences from Skyrim to Fallout 4.

Tips

  • You can use Ctrl-Shift-A to align to a reference's position. You can also use Ctrl-A to align to its rotation.
  • Alt-Q will clear your current snap reference.
  • Pressing mouse button 4 while moving/rotating a reference will slow the translation down, allowing for fine movements.
  • Alt-G will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected reference's local axis.
  • You can double-click a layer to hide/show it.
  • You can alt-double-click a layer to freeze it.
  • You can ctrl-double-click a layer to make it the active layer.
  • You can rotate a group of objects around their local axis by being in Local Mode (G) and holding the control key while rotating the references.
  • To make a Static Collection, select the references and press Alt-O. Alt-U will break them back out into their individual statics.
  • You can use Ctrl-G to group the selected references. Ctrl-U will ungroup them. You can select a specific reference in a group while holding the alt key.
  • To link one reference to another, you can use ctrl-space and click the ref you'd like to link to, then hit enter.
  • Alt-Shift-1 will hide all unselected references, which "isolates" the selected references. Alt-1 will unhide everything.
  • You can now use 1 to hide selected triangles while in navmesh mode. Alt-1 will unhide all hidden triangles.
  • You can change the colors of objects and categories in the Object Window by modifying their layout. You can even hide them! Go to View->Object Window Layout
  • You can create a Pack-In of references (a saved copy of them) by selecting the references, right clicking, and selecting "Create Pack-In".
  • Ctrl-Alt-D will duplicate the selected reference, and LinkRef the old reference to the newly created one. Quick way to make a patrol, or LinkRef chain.
  • While holding Z, X, or C to rotate/move a reference on a specific axis you can manipulate the selected references without actually having your cursor over them.
  • Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl-Alt-S will adjust its tension.
  • If performing operations in the Render Window feels sluggish, and there are a lot of loaded references, try checking the "Filtered Only" checkbox in the "Cell View" window.
  • Shift-R will Show/Hide Roombounds and Portals.
  • Ctrl-F5 will export data from most lists in the editor to a .txt file.
  • Ctrl-Shift-Drag Select will de-select any selected reference.
  • The Layer Window now has a Filter Box.
  • There is a "Recent Cells" list that displays your most recently visited cells. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the "Cell View" window.
  • Double right-clicking on an item in most drop-down menus will open that item.
  • If you want to stay in the "Recent Cells" Worldspace upon loading a cell then set bSelectWorldspaceForRecentCell=0 under [General] in your CreationKitCustom.ini
  • You can now rename multiple forms in the Object Window by selecting them, right clicking, and selecting "Rename".
  • The "Out of Date Dialogue" button allows you to record all your dialog quickly.
  • In the Scene View, "Dialog Only" allows you to quickly edit dialog.
  • In Scene View, Ctrl-P adds a new PC Response.
  • In Scene View, Ctrl-D adds a new Dialog Action.
  • In Scene View, Ctrl-R adds a new NPC Response Action.
  • If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.

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