Difference between revisions of "WorldSpace"

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'''Papyrus:''' [[WorldSpace Script]]
'''Papyrus:''' [[WorldSpace Script]]


A [[WorldSpace]] is simply an entire world, with its own landscape, sky and weather.  
A [[WorldSpace]] is simply an entire world, with its own landscape, sky and weather.
All exterior cells belong to a worldspace.
All exterior cells belong to a worldspace.
Most of the exterior is in the ''Commonwealth'' worldspace, but there are other worldspaces used in Fallout 4.
Most of the exterior is in the ''Commonwealth'' worldspace, but there are other worldspaces used in Fallout 4.
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== Editor Dialog ==
== Editor Dialog ==
[[File:WorldSpace Editor.png]]{{ClearFloats}}
[[File:WorldSpace Editor.png]]{{ClearFloats}}
*{{Editor:Property:ID}} The Editor ID is displayed on the ''World Space'' list.
*{{Editor:Property:ID|property=EditorID}} The Editor ID is displayed on the ''World Space'' list.
*{{Editor:Property:Name}}
*{{Editor:Property:Name}}
*'''Parent Worldspace:''' If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
*'''Use Sky Cell:''' Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.
*'''Output Cell Ref Counts:''' Outputs information to a [[Text File#TSV|TSV Text File]]. The information will provide the number of [[Reference]]s within each [[Cell]] associated with this [[WorldSpace]]. This may be useful for analysis or debugging.
*'''Sharable Data:''' The following fields are only available if this object has a ''Parent Worldspace''.
**'''Use LOD Data:''' If checked, LOD Data is enabled for this [[WorldSpace]].
***'''LOD Water Height:''' Elevation that LOD water appears.
***'''LOD Water Type:''' The [[WaterType]] to use.
**'''Use Water Data:''' If checked, specified IS data will be enabled for this [[WorldSpace]].
***'''Water:''' The [[WaterType]] to use.
**'''Use Climate Data:''' If checked, the specified climate data will be enabled for this [[WorldSpace]].
***'''Climate:''' The [[Climate]] to use.
**'''Use Map Data:''' The world map [[Texture File]] for this [[WorldSpace]].
***'''Map Image:''' Select the DDS file to use.
***'''Usable Dimensions:''' Set the limits of the playable area of this [[WorldSpace]]. The area is defined from the ''North West'' corner, to ''South East'' corner.
****'''X:''' The ''North West'' corner dimension.
****'''Y:''' The ''South East'' corner dimension.
***'''Cell Coordinates:'''
****'''NW Cell X:'''
****'''NW Cell Y:'''
****'''SE Cell X:'''
****'''SE Cell Y:'''
***'''Use Land Data:''' If checked, land data will be enabled for this [[WorldSpace]].
****'''Default Land Height:''' Specifies land elevation value.
****'''Default Water Height:''' Specifies default water elevation value.
**'''Distant LOD Multiplier:'''
*'''Canopy Shadow:''' {{Editor:PropertyObsolete}}
*'''No LOD Water:''' Disable LOD water for [[WorldSpace]]s where there is no water or where the view is restricted.
*'''No Landscape:''' Disables landscape in this [[WorldSpace]].
*'''No Sky:''' Disables the sky for [[WorldSpace]]s that are interiors.
*'''No Grass:''' Disables grass in the [[WorldSpace]].
*'''Can't Fast Travel From Here:''' No ''Fast Travel'' is allowed from this [[WorldSpace]].
*'''Can't Wait:''' No ''Waiting'' is allowed from this [[WorldSpace]].
*'''Player Followers Can't Warp Here:''' Follower [[Actor]]s will not be allowed to ''Warp'' into this [[WorldSpace]] when following the player.
*'''Music:''' The default [[Music Type]] used in this [[WorldSpace]].
*'''Encounter Zone:''' Specify an [[Encounter Zone]] for the entire [[WorldSpace]].
*'''Location:''' Specify a [[Location]] for the entire [[WorldSpace]].
*'''Interior Lighting:''' The lighting template to apply to this [[WorldSpace]].
*'''HD LOD Diffuse:''' A DDS [[Texture File]] to use as the LOD [[Diffuse Map]].
*'''HD LOD Normal:''' A DDS [[Texture File]] to use as the LOD [[Normal Map]].
*'''Small World:''' Mark this as a small [[WorldSpace]]. This speeds up certain processing for smaller [[WorldSpace]]s.
*'''Fixed Dimensions:''' Limits the size of the [[WorldSpace]].
*'''Center Cell:'''
**'''X:'''
**'''Y:'''
*'''World Map Offset Data:''' The offset of the location for the Parent's world map. These are used to line up the map marker with where the [[WorldSpace]] would be on the world map.
**'''Hide Map Markers:'''
**'''Cell X Offset:'''
**'''Cell Y Offset:'''
**'''Cell Z Offset:'''
**'''World Map Scale:'''
*'''World Default Level Data:'''
**'''Import:'''
**'''Export:'''


==== Context Menu ====
==== Context Menu ====
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== See Also ==
== See Also ==
*[[Cell]]
*[[Location]]
*[[WorldData Category]]
*[[WorldData Category]]



Latest revision as of 13:57, 21 December 2018

Type: WRLD
Papyrus: WorldSpace Script

A WorldSpace is simply an entire world, with its own landscape, sky and weather. All exterior cells belong to a worldspace. Most of the exterior is in the Commonwealth worldspace, but there are other worldspaces used in Fallout 4. Worldspaces can share landscape with a Parent worldspace or they can use an entirely different landscape. WorldSpace Objects can be viewed and edited from the main toolbar by navigating to World -> World Spaces....

Editor Dialog[edit | edit source]

WorldSpace Editor.png

  • EditorID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File. The Editor ID is displayed on the World Space list.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Parent Worldspace: If you select NONE, the worldspace will have its own, editable landscape. Otherwise, this worldspace will use the landscape of its parent.
  • Use Sky Cell: Uses the sky cell of the parent worldspace. This will allow flying creatures to enter the worldspace from the parent space.
  • Output Cell Ref Counts: Outputs information to a TSV Text File. The information will provide the number of References within each Cell associated with this WorldSpace. This may be useful for analysis or debugging.
  • Sharable Data: The following fields are only available if this object has a Parent Worldspace.
    • Use LOD Data: If checked, LOD Data is enabled for this WorldSpace.
      • LOD Water Height: Elevation that LOD water appears.
      • LOD Water Type: The WaterType to use.
    • Use Water Data: If checked, specified IS data will be enabled for this WorldSpace.
    • Use Climate Data: If checked, the specified climate data will be enabled for this WorldSpace.
    • Use Map Data: The world map Texture File for this WorldSpace.
      • Map Image: Select the DDS file to use.
      • Usable Dimensions: Set the limits of the playable area of this WorldSpace. The area is defined from the North West corner, to South East corner.
        • X: The North West corner dimension.
        • Y: The South East corner dimension.
      • Cell Coordinates:
        • NW Cell X:
        • NW Cell Y:
        • SE Cell X:
        • SE Cell Y:
      • Use Land Data: If checked, land data will be enabled for this WorldSpace.
        • Default Land Height: Specifies land elevation value.
        • Default Water Height: Specifies default water elevation value.
    • Distant LOD Multiplier:
  • Canopy Shadow: This property is depreciated, obsolete, or does not appear to be used by the game.
  • No LOD Water: Disable LOD water for WorldSpaces where there is no water or where the view is restricted.
  • No Landscape: Disables landscape in this WorldSpace.
  • No Sky: Disables the sky for WorldSpaces that are interiors.
  • No Grass: Disables grass in the WorldSpace.
  • Can't Fast Travel From Here: No Fast Travel is allowed from this WorldSpace.
  • Can't Wait: No Waiting is allowed from this WorldSpace.
  • Player Followers Can't Warp Here: Follower Actors will not be allowed to Warp into this WorldSpace when following the player.
  • Music: The default Music Type used in this WorldSpace.
  • Encounter Zone: Specify an Encounter Zone for the entire WorldSpace.
  • Location: Specify a Location for the entire WorldSpace.
  • Interior Lighting: The lighting template to apply to this WorldSpace.
  • HD LOD Diffuse: A DDS Texture File to use as the LOD Diffuse Map.
  • HD LOD Normal: A DDS Texture File to use as the LOD Normal Map.
  • Small World: Mark this as a small WorldSpace. This speeds up certain processing for smaller WorldSpaces.
  • Fixed Dimensions: Limits the size of the WorldSpace.
  • Center Cell:
    • X:
    • Y:
  • World Map Offset Data: The offset of the location for the Parent's world map. These are used to line up the map marker with where the WorldSpace would be on the world map.
    • Hide Map Markers:
    • Cell X Offset:
    • Cell Y Offset:
    • Cell Z Offset:
    • World Map Scale:
  • World Default Level Data:
    • Import:
    • Export:

Context Menu[edit | edit source]

WorldSpace New Form Editor.png

See Also[edit | edit source]