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Welcome to the Creation Kit tutorial hub.
Welcome to the Creation Kit tutorial hub.
[[Creation Kit|Get started]] with the '''Creation Kit''' and browse topics here.
[[Creation Kit|Get started]] with the '''Creation Kit''' and browse topics here.
The [http://www.creationkit.com/index.php?title=Category:Tutorials Skyrim Creation Kit Tutorials] also have information useful for modding Fallout 4.
The [http://www.creationkit.com/index.php?title=Category:Tutorials Skyrim Creation Kit Tutorials] also have information useful for modding Fallout 4.
Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4.
Notice, that there are some ''changes'' to the new [[Creation Kit]] for Fallout 4.
Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4 Changes to Fallout 4 CK]]
Be sure to check out the [[New Editor Features]] and [[Differences from Skyrim to Fallout 4]].


== Tips ==
== Tips ==
*You can use Ctrl-Shift-A to align to a reference's position. You can also use Ctrl-A to align to its rotation.
*You can use {{key press|Ctrl|Shift|A}} to align to a [[Reference]]'s position. You can also use {{key press|Ctrl|A}} to align to its rotation.
*Alt-Q will clear your current snap reference.
*{{key press|Alt|Q}} will clear your current snap [[Reference]].
*Pressing mouse button 4 while moving/rotating a reference will slow the translation down, allowing for fine movements.
*Pressing {{key press|Mouse Click|Button 4}} while moving/rotating a [[Reference]] will slow the translation down, allowing for fine movements.
*Alt-G will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected reference's local axis.
*{{key press|Alt|G}} will enable ''Local Rotation'' mode, which allows you to move on the world's axis and rotate on the last selected [[Reference]]'s local axis.
*You can double-click a layer to hide/show it.
*You can {{key press|Double Mouse Click}} a [[Layer]] to hide/show it.
*You can alt-double-click a layer to freeze it.
*You can {{key press|Alt|Double Mouse Click}} a [[Layer]] to freeze it.
*You can ctrl-double-click a layer to make it the active layer.
*You can {{key press|Ctrl|Double Mouse Click}} a [[Layer]] to make it the active [[Layer]].
*You can rotate a group of objects around their local axis by being in Local Mode (G) and holding the control key while rotating the references.
*You can rotate a group of [[Object]]s around their local axis by being in ''Local Mode (G)'' and holding the ''control key'' while rotating the [[Reference]]s.
*To make a Static Collection, select the references and press Alt-O. Alt-U will break them back out into their individual statics.
*To make a ''Static Collection'', select the [[Reference]]s and press {{key press|Alt|O}}. {{key press|Alt|U}} will break them back out into their individual statics.
*You can use Ctrl-G to group the selected references. Ctrl-U will ungroup them. You can select a specific reference in a group while holding the alt key.
*You can use {{key press|Ctrl|G}}to group the selected [[Reference]]s. {{key press|Ctrl|U}} will ungroup them. You can select a specific [[Reference]] in a group while holding the alt key.
*To link one reference to another, you can use ctrl-space and click the ref you'd like to link to, then hit enter.
*To link one [[Reference]] to another, you can use {{key press|Ctrl|Space}} and click the [[Reference]] you'd like to link to, then hit {{key press|Enter}}.
*Alt-Shift-1 will hide all unselected references, which "isolates" the selected references.  Alt-1 will unhide everything.
*{{key press|Alt|Shift|1}} will hide all unselected [[Reference]]s, which "isolates" the selected [[Reference]]s{{key press|Alt|1}} will unhide everything.
*You can now use 1 to hide selected triangles while in navmesh mode.  Alt-1 will unhide all hidden triangles.
*You can now use {{key press|1}} to hide selected triangles while in navmesh mode.  {{key press|Alt|1}} will unhide all hidden triangles.
*You can change the colors of objects and categories in the Object Window by modifying their layout. You can even hide them! Go to View->Object Window Layout
*You can change the colors of [[Object]]s and categories in the [[Object Window]] by modifying their layout. You can even hide them! Go to <code>View -> Object Window Layout</code>.
*You can create a Pack-In of references (a saved copy of them) by selecting the references, right clicking, and selecting "Create Pack-In".
*You can create a Pack-In of [[Reference]]s (a saved copy of them) by selecting the [[Reference]]s, right clicking, and selecting "Create Pack-In".
*Ctrl-Alt-D will duplicate the selected reference, and LinkRef the old reference to the newly created one.  Quick way to make a patrol, or LinkRef chain.
*{{key press|Ctrl|Alt|D}} will duplicate the selected [[Reference]], and ''LinkRef'' the old [[Reference]] to the newly created one.  Quick way to make a patrol, or ''LinkRef'' chain.
*While holding Z, X, or C to rotate/move a reference on a specific axis you can manipulate the selected references without actually having your cursor over them.
*While holding Z, X, or C to rotate/move a [[Reference]] on a specific axis you can manipulate the selected [[Reference]]s without actually having your cursor over them.
*Holding S while clicking and dragging will scale a spline's thickness.  Holding Ctrl-Alt-S will adjust its tension.
*Holding S while clicking and dragging will scale a spline's thickness.  Holding {{key press|Ctrl|Alt|S}} will adjust its tension.
*If performing operations in the Render Window feels sluggish, and there are a lot of loaded references, try checking the "Filtered Only" checkbox in the "Cell View" window.
*If performing operations in the [[Render Window]] feels sluggish, and there are a lot of loaded [[Reference]]s, try checking the "Filtered Only" checkbox in the [[Cell View Window]].
*Shift-R will Show/Hide Roombounds and Portals.
*{{key press|Shift|R}} will Show/Hide Roombounds and Portals.
*Ctrl-F5 will export data from most lists in the editor to a .txt file.
*{{key press|Ctrl|F5}} will export data from most lists in the editor to a <code>.txt</code> file.
*Ctrl-Shift-Drag Select will de-select any selected reference.
*{{key press|Ctrl|Shift|Mouse Click|Drag}} will de-select any selected [[Reference]].
*The Layer Window now has a Filter Box.
*The [[Layer Window]] now has a ''Filter Box''.
*There is a "Recent Cells" list that displays your most recently visited cells.  You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the "Cell View" window.
*There is a "Recent Cells" list that displays your most recently visited [[Cell]]s.  You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the [[Cell View Window]].
*Double right-clicking on an item in most drop-down menus will open that item.
*Double <code>right-clicking</code> on an item in most drop-down menus will open that item.
*If you want to stay in the "Recent Cells" Worldspace upon loading a cell then set bSelectWorldspaceForRecentCell=0 under [General] in your CreationKitCustom.ini
*If you want to stay in the "Recent Cells" Worldspace upon loading a [[Cell]] then set <code>bSelectWorldspaceForRecentCell=0</code> under <code>[General]</code> in your CreationKitCustom.ini
*You can now rename multiple forms in the Object Window by selecting them, right clicking, and selecting "Rename".
*You can now rename multiple ''Forms'' in the [[Object Window]] by selecting them, right clicking, and selecting "Rename".
*The "Out of Date Dialogue" button allows you to record all your dialog quickly.
*The "Out of Date Dialogue" button allows you to record all your dialog quickly.
*In the Scene View, "Dialog Only" allows you to quickly edit dialog.
*In the Scene View, "Dialog Only" allows you to quickly edit dialog.
*In Scene View, Ctrl-P adds a new PC Response.
*In Scene View, {{key press|Ctrl|P}} adds a new ''PC Response''.
*In Scene View, Ctrl-D adds a new Dialog Action.
*In Scene View, {{key press|Ctrl|D}} adds a new ''Dialog Action''.
*In Scene View, Ctrl-R adds a new NPC Response Action.
*In Scene View, {{key press|Ctrl|R}} adds a new ''NPC Response Action''.
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.
*If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.
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== Tutorial Index ==
=== Creation Kit ===
* [[Creation Kit|Getting Started]]
* [[New Editor Features]]
* [[Differences from Skyrim to Fallout 4]]
* [[Configurations]]
=== Papyrus ===
* [[Scripting Guides]]
=== Resources ===
* [[Video Tutorials]]
* [[Cheat Sheets]]
* [[Glossary]]
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Latest revision as of 09:25, 29 August 2019

Welcome to the Creation Kit tutorial hub. Get started with the Creation Kit and browse topics here. The Skyrim Creation Kit Tutorials also have information useful for modding Fallout 4. Notice, that there are some changes to the new Creation Kit for Fallout 4. Be sure to check out the New Editor Features and Differences from Skyrim to Fallout 4.

Tips

  • You can use Ctrl+⇧ Shift+A to align to a Reference's position. You can also use Ctrl+A to align to its rotation.
  • Alt+Q will clear your current snap Reference.
  • Pressing Mouse Click+Button 4 while moving/rotating a Reference will slow the translation down, allowing for fine movements.
  • Alt+G will enable Local Rotation mode, which allows you to move on the world's axis and rotate on the last selected Reference's local axis.
  • You can Double Mouse Click a Layer to hide/show it.
  • You can Alt+Double Mouse Click a Layer to freeze it.
  • You can Ctrl+Double Mouse Click a Layer to make it the active Layer.
  • You can rotate a group of Objects around their local axis by being in Local Mode (G) and holding the control key while rotating the References.
  • To make a Static Collection, select the References and press Alt+O. Alt+U will break them back out into their individual statics.
  • You can use Ctrl+Gto group the selected References. Ctrl+U will ungroup them. You can select a specific Reference in a group while holding the alt key.
  • To link one Reference to another, you can use Ctrl+Space and click the Reference you'd like to link to, then hit ↵ Enter.
  • Alt+⇧ Shift+1 will hide all unselected References, which "isolates" the selected References. Alt+1 will unhide everything.
  • You can now use 1 to hide selected triangles while in navmesh mode. Alt+1 will unhide all hidden triangles.
  • You can change the colors of Objects and categories in the Object Window by modifying their layout. You can even hide them! Go to View -> Object Window Layout.
  • You can create a Pack-In of References (a saved copy of them) by selecting the References, right clicking, and selecting "Create Pack-In".
  • Ctrl+Alt+D will duplicate the selected Reference, and LinkRef the old Reference to the newly created one. Quick way to make a patrol, or LinkRef chain.
  • While holding Z, X, or C to rotate/move a Reference on a specific axis you can manipulate the selected References without actually having your cursor over them.
  • Holding S while clicking and dragging will scale a spline's thickness. Holding Ctrl+Alt+S will adjust its tension.
  • If performing operations in the Render Window feels sluggish, and there are a lot of loaded References, try checking the "Filtered Only" checkbox in the Cell View Window.
  • ⇧ Shift+R will Show/Hide Roombounds and Portals.
  • Ctrl+F5 will export data from most lists in the editor to a .txt file.
  • Ctrl+⇧ Shift+Mouse Click+Drag will de-select any selected Reference.
  • The Layer Window now has a Filter Box.
  • There is a "Recent Cells" list that displays your most recently visited Cells. You can find it between "Interiors" and "Commonwealth" in the "World Space" drop-down in the Cell View Window.
  • Double right-clicking on an item in most drop-down menus will open that item.
  • If you want to stay in the "Recent Cells" Worldspace upon loading a Cell then set bSelectWorldspaceForRecentCell=0 under [General] in your CreationKitCustom.ini
  • You can now rename multiple Forms in the Object Window by selecting them, right clicking, and selecting "Rename".
  • The "Out of Date Dialogue" button allows you to record all your dialog quickly.
  • In the Scene View, "Dialog Only" allows you to quickly edit dialog.
  • In Scene View, Ctrl+P adds a new PC Response.
  • In Scene View, Ctrl+D adds a new Dialog Action.
  • In Scene View, Ctrl+R adds a new NPC Response Action.
  • If you're not in the scene view, if you hold down shift and double left click you can immediately begin editing dialog.

Tutorial Index

Creation Kit

Papyrus

Resources