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- IsBleedingOut - Actor
- IsBoundGameObjectAvailable - ScriptObject
- IsBribed - Actor
- IsCamSwitchControlsEnabled - Game
- IsCamSwitchEnabled - InputEnableLayer
- IsChild - Actor
- IsChild - Location
- IsCleared - Location
- IsCommandedActor - Actor
- IsCompleted - Quest
- IsConveyorBeltOn - ObjectReference
- IsCreated - ObjectReference
- IsDead - Actor
- IsDeleted - ObjectReference
- IsDestroyed - ObjectReference
- IsDetectedBy - Actor
- IsDisabled - ObjectReference
- IsDismembered - Actor
- IsDoingFavor - Actor
- IsEligible - Perk
- IsEnabled - ObjectReference
- IsEquipped - Actor
- IsEssential - Actor
- IsEssential - ActorBase
- IsExtraPart - HeadPart
- IsFactionInCrimeGroup - Faction
- IsFactionOwner - Cell
- IsFanMotorOn - ObjectReference
- IsFastTravelControlsEnabled - Game
- IsFastTravelEnabled - Game
- IsFastTravelEnabled - InputEnableLayer
- IsFavoritesControlsEnabled - Game
- IsFavoritesEnabled - InputEnableLayer
- IsFightingControlsEnabled - Game
- IsFightingEnabled - InputEnableLayer
- IsFlying - Actor
- IsFurnitureInUse - ObjectReference
- IsFurnitureMarkerInUse - ObjectReference
- IsGhost - Actor
- IsGuard - Actor
- IsHidden - Perk
- IsHostileToActor- Actor
- IsHostileToActor - Actor
- IsHostile - Enchantment
- IsHostile - Ingredient
- IsHostile - Potion
- IsHostile - Spell
- IsIgnoringFriendlyHits - ObjectReference
- IsInCombat - Actor
- IsInDialogueWithPlayer - Actor
- IsInDialogueWithPlayer - ObjectReference
- IsInFaction - Actor
- IsInInterior - ObjectReference
- IsInIronSights - Actor
- IsInKillMove - Actor
- IsInLocation - ObjectReference
- IsInMenuMode - Utility
- IsInPowerArmor - Actor
- IsInSameLocAsRef
- IsInSameLocAsRefAlias
- IsInScene - Actor
- IsInterior - Cell
- IsIntimidated- Actor
- IsIntimidated - Actor
- IsInvulnerable - ActorBase
- IsJournalControlsEnabled - Game
- IsJournalEnabled - InputEnableLayer
- IsJumpingControlsEnabled - Game
- IsJumpingEnabled - InputEnableLayer
- IsLinkedLocation - Location
- IsLoaded- Cell
- IsLoaded - Cell
- IsLoaded - Location
- IsLockBroken - ObjectReference
- IsLocked - ObjectReference
- IsLookingControlsEnabled - Game
- IsLookingEnabled - InputEnableLayer
- IsMagicSkill - EffectSetting
- IsMapMarkerVisible
- IsMapMarkerVisible - ObjectReference
- IsMenuControlsEnabled - Game
- IsMenuEnabled - InputEnableLayer
- IsMenuOpen - UI
- IsMenuRegistered - UI
- IsMovementControlsEnabled - Game
- IsMovementEnabled - InputEnableLayer
- IsNearPlayer - ObjectReference
- IsNeverResetable - EncounterZone
- IsObjectiveCompleted - Quest
- IsObjectiveDisplayed - Quest
- IsObjectiveFailed - Quest
- IsOnMount - Actor
- IsOverEncumbered - Actor
- IsOwnedBy - ObjectReference
- IsOwnedObjectInList - RefCollectionAlias
- IsOwner - Actor
- IsPCExpelled - Faction
- IsPlayable - Perk
- IsPlayerEnemy - Faction
- IsPlayerExpelled - Faction
- IsPlayerInRadioRange - Game
- IsPlayerListening - Game
- IsPlayerRadioOn - Game
- IsPlayerTeammate - Actor
- IsPlayersLastRiddenHorse - Actor
- IsPlaying - Scene
- IsPluginInstalled - Game
- IsPowered - ObjectReference
- IsProtected - ActorBase
- IsQuestItem - ObjectReference
- IsRadioOn - ObjectReference
- IsRadio - Activator
- IsRefInTransitionCell- ObjectReference
- IsRefInTransitionCell - ObjectReference
- IsRunningEnabled - InputEnableLayer
- IsRunning - Actor
- IsRunning - Quest
- IsSameLocation - Location
- IsSeatOccupied - Actor
- IsSneakingControlsEnabled - Game
- IsSneakingEnabled - InputEnableLayer
- IsSneaking - Actor
- IsSprintingEnabled - InputEnableLayer
- IsSprinting - Actor
- IsStageDone - Quest
- IsStarting - Quest
- IsStopped - Quest
- IsStopping - Quest
- IsTaggedForm - FavoritesManager
- IsTalking() - Actor
- IsTalking - Actor
- IsTeleportAreaLoaded - ObjectReference
- IsTrespassing - Actor
- IsUnconscious - Actor
- IsUnique - ActorBase
- IsVATSControlsEnabled - Game
- IsVATSEnabled - InputEnableLayer
- IsVATSPlaybackActive - Game
- IsWeaponDrawn - Actor
- IsWithinBuildableArea - ObjectReference
- IsWorkshop - EncounterZone
- IsZKeyEnabled - InputEnableLayer
- Issue Tracker
- Items
- Items Category
- JPEXS Free Flash Decompiler (FFDec)
- Key
- Key Script
- Keyboard Mappings
- Keyword
- Keyword Reference
- Keyword Script
- Keywords
- KillAll - RefCollectionAlias
- KillEssential - Actor
- KillSilent - Actor
- Kill (Papyrus)
- Kill - Actor
- Kit Piece
- KnockAreaEffect - ObjectReference
- LandTexture
- Language Reference Notation
- Latent Functions
- Layer
- LearnAllEffects - Ingredient
- LearnEffect - Ingredient
- LearnNextEffect - Ingredient
- LeftShift - Math
- LensFlare
- LevelUpMenu
- LeveledActor Script
- LeveledCharacter
- LeveledItem
- LeveledItem Script
- LeveledSpell
- LeveledSpell Script
- Leveled Item
- Leveled Lists
- Light
- Light Script
- LinkCollectionTo - RefCollectionAlias
- List Of Tracked Stats
- Literals Reference
- LoadScreen
- Load - UI
- LocRefType
- Location
- LocationAlias.GetLocation (Papyrus)
- LocationAlias Script
- LocationAlias Script (Papyrus)
- LocationRefType Script
- Location Ref Type
- Location Script
- Location Script (Papyrus)
- Lock - ObjectReference
- Log - Math
- LogicalAnd - Math
- LogicalNot - Math
- LogicalOr - Math
- LogicalXor - Math
- LooksMenuEvent - ScriptObject
- Magic
- MagicEffect Script
- MagicEffect Script (Papyrus)
- Magic Category
- Magic Effect
- Magic Effects
- MainMenu
- Main Page
- MakePlayerFriend - Actor
- MakeRadioReceiver - ObjectReference
- MakeTransmitterRepeater - ObjectReference
- MarkItemAsFavorite
- MarkItemAsFavorite - Actor
- Marked for Deletion
- Master
- Master File
- MatSwap Script
- Material File
- Material Object
- Material Swap
- Math Script
- Max - Math
- Menu
- MenuData Struct - UI
- Menus
- MergeWith - InstanceNamingRules
- Mesh
- Message
- Message.Show (Papyrus)
- MessageBox (Papyrus)
- MessageBox - Debug
- Message Script
- Message Script (Papyrus)
- Min - Math
- MiscComponent Struct - MiscItem
- MiscComponent Struct - MiscObject
- MiscItem
- MiscObject Script
- MiscObject Script (Papyrus)
- Miscellaneous
- Miscellaneous Category
- Miscellaneous Items
- ModAV
- ModCrimeGold - Faction
- ModFactionRank - Actor
- ModObjectiveGlobal - Quest
- ModValue - ObjectReference
- Mod - GlobalVariable
- Model Data
- Model File
- ModifyKeywordData - Location
- MovableStatic
- MovableStatic Script
- MoveAllTo - RefCollectionAlias
- MoveToIfUnloaded - ObjectReference
- MoveToMyEditorLocation - ObjectReference
- MoveToNearestNavmeshLocation - ObjectReference
- MoveToNode - ObjectReference
- MoveToOwnEditorLocation - ObjectReference
- MoveToPackageLocation - Actor
- MoveTo - ObjectReference
- Move Render
- Moving References
- MusicType Script
- Music Track
- Music Type
- Mute- SoundCategory
- Mute - SoundCategory
- My First Mod
- NIF
- NPC
- Narrative Design
- NavMesh
- Nav Mesh
- Navmesh
- Navmesh Creation Workflow
- Navmesh menu
- NetImmerse File
- New Editor Features
- New Scripting Language
- New Users
- NifSkope
- NifTools Project
- Normal Map
- Normal Maps
- Notepad++
- Notepad++ Setup
- Notification (Papyrus)
- Notification - Debug
- Nuka-World
- OPAL
- OPALs
- Object
- ObjectMod Script
- ObjectReference.Activate (Papyrus)
- ObjectReference.AddItem (Papyrus)
- ObjectReference.ApplyHavokImpulse (Papyrus)
- ObjectReference.CalculateEncounterLevel (Papyrus)
- ObjectReference.GetDistance (Papyrus)
- ObjectReference.GetItemCount (Papyrus)
- ObjectReference.GetLinkedRef (Papyrus)
- ObjectReference.GetPositionX (Papyrus)
- ObjectReference.GetPositionY (Papyrus)
- ObjectReference.GetPositionZ (Papyrus)
- ObjectReference.IsActivateChild (Papyrus)
- ObjectReference.IsInLocation (Papyrus)
- ObjectReference.MoveTo (Papyrus)
- ObjectReference.OnActivate (Papyrus)
- ObjectReference.OnHit (Papyrus)
- ObjectReference.OnMagicEffectApply (Papyrus)
- ObjectReference.OnMagicEffectApply (Papyurs)
- ObjectReference.OnTriggerEnter (Papyrus)
- ObjectReference.OnTriggerLeave (Papyrus)
- ObjectReference.PlaceAtMe (Papyrus)
- ObjectReference.PlayAnimationAndWait (Papyrus)
- ObjectReference.PlayAnimation (Papyrus)
- ObjectReference.ProcessTrapHit (Papyrus)
- ObjectReference.RemoveItem (Papyrus)
- ObjectReference Script
- ObjectReference Script (Papyrus)
- Object Class List
- Object Class Reference
- Object Classes
- Object Effect
- Object Mod
- Object Palette
- Object Palette Editing
- Object Palette Window
- Object Reference
- Object Window
- Object palette
- OnAction - Scene
- OnActivate (Papyrus)
- OnActivate - ObjectReference
- OnActorLocChange - Actor
- OnAliasInit - Alias
- OnAliasReset - Alias
- OnAliasShutdown - Alias
- OnAnimationEventUnregistered - Form
- OnAnimationEventUnregistered - ScriptObject
- OnAnimationEvent - Form
- OnAnimationEvent - ScriptObject
- OnBeginState
- OnBeginState (Papyrus)